Category: Software
This blog post talks about enabling Cross-Origin Resource Sharing (CORS) on PoGoAPI.net
This post talks about the various points I have learned from writing my own caching system, Cache-N-Crunch.
This post talks about the newest Pokemon Go API, the Time Limited Shiny Pokemon API on PoGoAPI.net.
This post talks about the newest Pokemon Go API, the Photobomb Exclusive Pokemon API on PoGoAPI.net.
This post talks about a new field in the Shiny API of PoGoAPI.net
This post talks about the newest Pokemon Go API, the PVP Fast Move API at pogoapi.net.
This post talks about the newest Pokemon Go API, the PVP Charged Move API at pogoapi.net.
This talks about the changes to the Powerup Requirements API at PoGoAPI.net that have been made to handle level 40-50 power up.
This post talks about the latest API I have added to PoGoAPI.net, the Baby Pokemon API.
This post talks about the latest API I have added to PoGoAPI.net, the Mega Evolution Settings API.
This post talks about the latest API I have added to PoGoAPI.net, the Friendship Level Settings API.
This post talks about the latest API I have added to PoGoAPI.net, the Mega Evolution Settings API.
This post talks about the latest API I have added to PoGoAPI.net, the Raid Settings API.
This post talks about the latest API I have added to PoGoAPI.net, the Go Battle League Rewards API. What is the Go Battle League Rewards API When battling in the Go Battle League you are asked to complete a number of matches. After each match, if successful, you can claim the next reward you are
This post talks about the latest API I have added to PoGoAPI.net, the Badges API.
This post talks about the latest API I have added to PoGoAPI.net, the Level Up API.
This post talks about the latest API I have added to PoGoAPI.net, the Pokemon Height Weight Scale API.
This post talks about the latest API I have added to PoGoAPI.net, the Research Task Exclusive Pokemon API.
This post talks about the latest API I have added to PoGoAPI.net, the Mega Pokemon API.
This post talks about the latest API I have added to PoGoAPI.net, the Raid Bosses API.
This post talks about the latest API I have added to PoGoAPI.net, the Community Day API.
This post talks about the latest API I have added to PoGoAPI.net, the Pokemon Evolutions API.
This post talks about the latest API I have added to PoGoAPI.net, the Combat Points (CP) Multiplier API.
This post talks about the latest API I have added to PoGoAPI.net, the Galarian Pokemon list.
This post talks about the latest API I have added to PoGoAPI.net, the PVP Exclusive Pokemon list.
This post talks about the latest API I have added to PoGoAPI.net, the Current Pokemon moves API.
This post talks about the latest API I have added to PoGoAPI.net, the Pokemon Form list.
This blog post talks about my entry to the Github Noops Challenge for the Hexbot API.
This post talks about the latest API I have added to PoGoAPI.net, the Shadow Pokemon list.
In this example I demonstrate how you can lazily load DOM elements as you scroll through a page using D3.js. The full code for this is available on my website.
In this post I talk a little about the Github Noops challenge and what I plan to do.
This post talks about the new field of the Shiny API of PoGoAPI.net.
This blog post talks about the steps I took to implement the Perforce helix in D3.js.
Today I talk about the useful windows tailing tool, BareTail.
This blog post talks about the Talos Principle puzzle solver I wrote to help solve the Sigil puzzles.
Today I talk about a new tool found to splice and merge PDF files.
In this post I talk about the work I did to improve the Halite 3 Bot testing gym to speed up iterations and compare various versions of my bot.
This blog talks about the latest page on PoGoAPI.net, the Is it Released? Page.
This post talks about the newest Pokemon Go API, the Pokemon Generations API at pogoapi.net.
This post talks about the newest Pokemon Go API, the API Hashes API at pogoapi.net.
This post is a continuation of a previous post where I talked about how you can check if two points are closer than a distance. This improves it by adding the possibility to precompute R.
This post talks about the newest Pokemon Go API, the Player XP Requirements API at pogoapi.net.
This post quickly lists how you can install the SDL 2 dev tools on Fedora.
This blog post talks about how you can quickly check if two point are closer than a specific distance.
This post talks about the newest Pokemon Go API, the Pokemon Gender API at pogoapi.net.
In this post I talk about my latest D3.js visualisation showing how herd immunity is affected by vaccination level.
This post talks about the newest Pokemon Go API, the Powerup Requirements API at pogoapi.net.
Today I am writing a short tutorial on how you can load multiple D3.js versions at once.
This post talks about the newest Pokemon Go API, the Pokemon Rarity API at pogoapi.net.
Today I am writing about the Prediction Line Chart I have created in D3.js version 5. Here I provide the full code how to create it yourself and how it works.
This post talks about the newest Pokemon Go API, the Type Effectiveness API at pogoapi.net.
This post talks about the newest Pokemon Go API, the Pokemon Types API at pogoapi.net.
This post talks about the newest Pokemon Go API, the Weather Boosts API at pogoapi.net.
This post talks about the newest Pokemon Go API, the Encounter Data API at pogoapi.net.
This post talks about the newest Pokemon Go API, the Candy required for evolution API at pogoapi.net.
This post talks about the newest Pokemon Go API, the Buddy Candy Distances API at pogoapi.net.
This post talks about the newest Pokemon Go API, the maximum Pokemon Combat Power API at pogoapi.net.
This post describes the process you need to follow to set up a second MySQL database on Windows.
This post talks about the newest Pokemon Go API, the Charged Move API at pogoapi.net.
Over the past versions in D3.js there have been a number of changes to how you can get a colour scale to use with your charting. This blog post explores what is available and how to use it. This blog post applies to D3.js version 5.
This post talks about the newest Pokemon Go API, the Fast Move API at pogoapi.net.
This post talks about the newest Pokemon Go API, the base Pokemon stats API at pogoapi.net.
This post talks about the newest Pokemon Go API, the possible ditto API at pogoapi.net.
This post talks about the most recent nesting Pokemon Changes and the changes that have been made to pogoapi.net.
Today I write about how you can create a scatter plot with different shapes in D3.js version 5.
This post goes over the various D3.js symbols typically used for scatter plots.
This post talks about the latest API I have added to PoGoAPI.net, the Alolan Pokemon list.
Today I talk about and link to Mike Bostock’s post on D3 selections, in this he talks about the basic unit of d3, the selection.
This post goes through the process of binding data to elements and creating a simple updatable SVG graphic using D3.js version 5.
This post talks about the new searching feature on the Pokemon Go API “Does it Nest?” page.
In this post I talk about the additional steps needed to install Redmine on Fedora 28.
This blog post talks about the “Does It Nest?” page on pogoapi.net and how you can easily find whether something nests without the API.
In this post I look at the different method parameters that can be used with drawImage and what they are useful for.
This post describes how you can copy text to your clipboard with JavaScript.
In this blog post, I am showing a simple way of scaling sprites for Pixel Art using the HTML5 canvas.
This post describes how you can unblock port 9001 to allow Etherpad traffic through in the Fedora firewall.
In this tutorial I am extending the previous animation example by better positioning the text using measureText with the HTML5 canvas.
In this HTML5 canvas example I create a simple loading progress bar demonstrating how you can use animation in a canvas.
This post talks about the latest API I have added to PoGoAPI.net, the released Pokemon list.
This post talks about the latest API I have added to PoGoAPI.net, the Raid Exclusive Pokemon list.
This post talks about the latest API I have added to PoGoAPI.net, the Shiny Pokemon list.
This post talks about the latest API I have added to PoGoAPI.net, the Nesting Pokemon API.
This post talks about the new D3.js part of my website and what I plan to do with it.
In this post I describe how you can overlay Geo Data onto a leaflet map with D3.js.
This post goes into details about what the clone-all-the-repos GitHub repository does and why it does it.
Here I talk about the first public API for the PoGoAPI.net website and what it does.
This blog post describes how you can install Dropbox on Fedora 27 XFCE.
This post introduces the Pokemon Go API website, PoGoAPI.net and what I plan to do with it.
This post goes through the process of collecting and storing bitcoin price data using python, crontab, and a Raspberry Pi.
If when running vcgencmd on a raspberry pi you get VCHI initialization failed then you need to add the video group to your user. The vcgencmd tool requires you have this group role so without it, it will give VCHI initialization failed. To add the user group to your user you can run: sudo usermod -aG
I have always wondered this, its exceptionally hit and miss and there isnt any real standards. I recently found the reason on the internet Well, there were other factors in play there. htmlspecialchars was a very early function. Back when PHP had less than 100 functions and the function hashing mechanism was strlen(). In order to
A IRC client lets you connect to a IRC server enabling you to join chatrooms on that server. IRC servers do not by default store logs while you are not logged in. This can be annoying if you wish to keep informed of whats going in on the chatroom. One solution to this is to never
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